This is a simple physics simulator created for a class. All implementations of physics and collisions are done manually without Unitys built in features. There are multiple balls that can be spawned with various properties such as how many hits they can take. You can cycle through which type of ball will spawn with the up and down arrows. There are several different physics environments meant to simulate the gravity on other planets, these can be swapped with the left and right arrows. Balls can be spawned in a random location using space bar, or they can be fired in groups from the left, right and top side of the screen using lShift, rShift, and lAlt respectively. You can use the on screen buttons to adjust wind speeds in both the x and y axis. There are also buttons to change the drag coefficient in the 4 quadrants.

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